Welcome![Sign In][Sign Up]
Location:
Search - game effect

Search list

[Other resourceplane_zhou

Description: 这是大四时做的,还算成功的二D游戏,实现了以前不熟悉的联机模式。从游戏的制作来说,二D的画面,背景音乐的制作,爆炸的效果,键盘的控制,单人模式和联机模式。这些也算得上是五脏俱全了。-This is the time to do that fairly successful two D games, achieved previously unfamiliar with the on-line mode. Production from the game, two D images, background music production, the effect of the explosion, keyboard control, single-mode and online mode. These can be considered a perfectly formed.
Platform: | Size: 1671286 | Author: 周伟斌 | Hits:

[Other resource碰碰球mx

Description: 该游戏为一个事实计算反射的例证。框架已经搭建完毕,只需要增加元件数量和效果便可以完善作品。-the game as a reflection of the fact that calculation example. Framework has been completed structures, components only need to increase the volume and the effect will be perfect entries.
Platform: | Size: 144083 | Author: itchy | Hits:

[Other resourceracecar

Description: 一款非常经典的3D赛车游戏,从一个老外的个人网站上得到的,绝对值得收藏,和极品飞车的效果差不多,直接就可编译成功,无任何三方控件-one of the very classic 3D racing game, from a foreigner's personal website to be, definitely worth collecting, and the effect of Need for Speed almost directly compiler can be successful without any tripartite Control
Platform: | Size: 780639 | Author: 小强 | Hits:

[OpenGL programshooting_blast

Description: 用opengl实现三维游戏中的射击和爆炸效果-use opengl 3D game shooting and explosive effect
Platform: | Size: 41657 | Author: wnaga | Hits:

[Button controlCoolProgressBar

Description: Cool Progress Bar is a regular progress bar, but with some cool effects (ok, maybe I m exaggerating a bit, but this was the first name that I came up with!). It was specially made for games (where a nice progress bar when loading the game always looks good, impresses the users and distracts them), but you can use it anywhere else. For now, all it supports is a gradation effect between two colors you choose, and a background color. But I plan to use a lot more effects, from custom graphics to transition effects and masks. Feel free to e-mail me your own suggestions. Just make sure you dedicate at least one line to me in the \"Thanks to\" section of your program/game or credit me in any other way you see fit. That s all I ask in return for using this.-Cool Progress Bar is a regular progress bar , but with some cool effects (ok, maybe I m exaggerating a bit, but this was the first name that I came up with!) . It was specially made for games (where a nice pro gress bar when loading the game always looks goo d, impresses the users and distracts them). but you can use it anywhere else. For now, all it supports is a gradation effect between tw o colors you choose. and a background color. But I plan to use a lot mor e effects, from custom graphics to transition effects and masks. Feel free to e-mail me your own suggestio ns. Just make sure you dedicate at least one line to me in the "Thanks to" section of your program / game or credit me in any other way you see fit. Tha t s all I ask in return for using this.
Platform: | Size: 54484 | Author: 周长俊 | Hits:

[WEB Codeetpflashbook1.5

Description: Etp Flash 留言本 1.50 系统的主要功能有: 1、留言:签写留言、修改留言、固顶留言、删除留言、回复留言 2、留言本设置:留言本名、留言本简介、密码更改、每页留言数、版主信息(姓名、QQ、Email、主页) 3、游戏区:共有3个游戏[Etp贪食蛇/Etp推箱子/Etp顶球游戏]。 4、Mp3播放器:音乐播放、音量控制、音乐列表、音乐列表管理 5、其它功能:词语过滤、自定义头像、文字效果、整体颜色变换 1.5更新以下功能: 1、前台用Flash2004+AS2.0重新开发。 2、[增加]文字效果 3、[增加]游戏区[贪食蛇/推箱子/顶球游戏] 4、[增加]留言区对鼠标滚轮支持。 5、[增加]悄悄话功能,登陆管理后可见 6、[增加]是否公开留言选项 7、[增加]修改用户留言 8、[增加]增强Mp3播放器,加入音量控制 9、[增加]自定义头像 10、[修改]Html字符的正确显示,如:& 11、[修改]更改控制面版布局 12、[修改]更改操作菜单样式 13、[修改]修改站长回复样式 14、[修改]留言显示样式 15、[修改]一些不足之处 默认管理密码:www.etp21.com -Etp 1.50 of the main functions are : 1 message : sign messages changes voicemail, and jacking messages, delete messages, return two messages, the voice mail set up : voice, whose real name is, the brief messages, password changes, several messages per page, moderator information (name, QQ, Email, Home), 3 games : a total of three games [Etp Snake / Etp RSS / Etp head games]. 4, MP3 player : music playback, volume control and music lists, music lists five management and other functions : word filtering, since the definition portrait, text effects, the overall color Transform 1.5 updates the following functions : 1. Flash2004 + with prospects of re-development using AS 2.0. 2 [increase] effect of three characters, [increase] game zone [Snake / magazines / head games] 4. [increase] District r
Platform: | Size: 523290 | Author: 123 | Hits:

[Game ProgramD3D9Cartoon

Description: 现在市面上流行的3D游戏画面越来越炫目,不过也有一些为了营造一种特殊的效果而使用了卡通渲染技术,比如PC游戏中的《杀手XIII》,《忍者神龟》;PS2游戏中的《真红之泪》,《犬夜叉》等等。这些游戏的画面看上去很像漫画,感觉比较有趣。下面就介绍一种简单的实现方法。 所谓用卡通渲染技术绘制的三维物体一般都有两个明显的特征,一个特征是物体表面覆盖着大块的单调颜色,而且光影变化比较剧烈;另一个特征是物体拥有粗重的边缘效果。如果能自己控制光照和阴影,就可以达到目的。而DirectX 9.0 中的顶点渲染(Vertex Shaders)提供了这样一个途径,使我们可以实现自己的想法。 顶点渲染与以前的T&L在渲染流程中处于二选一的地位,一段代码最多只能有128条指令,而且不能有循环,判断和跳转指令,全是线性执行指令。每次只能有一个Shader程序是激活的,Vertex Shaders让我们可以实时地控制模型的空间变换,光照处理以及像素渲染。 那么现在先来解决第一个问题。我们可以用光线的亮度值作为物体的纹理坐标,这就产生一种带状纹理的效果,然后再调整相应的颜色即可。-now the fashion for 3D games more compelling picture, But there are also some in order to create a special effect and the use of the cartoon rendering technology, PC games such as the "killer XIII," "Turtles"; PS2 game of "truth red tears," "two characters." These games comic picture looks like, I feel more interesting. Now, on a simple method. Using the so-called cartoon rendering of 3D rendering objects normally have two obvious feature a surface characteristics of an object covered with chunks of dull colors, but more dramatic changes in the Universe; Another characteristic is heavy objects have the edge effect. If the ability to control their own light and shadow, we can achieve the aim. DirectX 9.0 vertex Rendering (Vertex Shaders) provide such
Platform: | Size: 662353 | Author: 倪明 | Hits:

[Web Serverycpt

Description: 网游精灵远程挂机平台 V1.2 关了电脑也能挂机,挂机新革命 本系统支持很多外挂挂机,是极酷的赚钱机器, 安全性强:在服务端提供多重安全机制保证的同时,零距离远程挂机服务不需要用户的游戏帐号和密码,安全有保障 使用简单:只要能上网的地方都可使用。 操作方便:使用零距离远程挂机服务后,用户关闭电脑后,可以在任何其他可以上网的电脑上随时自主查询进度和状态。 方便管理:可以生成冲值卡在线冲值,冲值即时生效,还可以结全网银开发在线支付 节省资源:无驻留程序,不影响其它软件或游戏运行,不影响电脑的性能。 选择灵活:用户可以根据自己的需要,选择任意一种自己熟悉喜欢的游戏辅助工具来挂机。 更新方便: 可以随时根据游戏辅助工具的更新情况而即时更新系统。 详情可至 www.xarwx.com上亲身体验 用户需注册并充值后方可登录挂机平台 演示网址: www.xarwx.com 挂机平台源码下载:http://www.xarwx.com-online genie remote outboard V1.2 platform when the computer can be terminated, outboard revolutionary new system to support the many external coolness is very cool money-making machines, strong safety : in the service-providing multiple security mechanisms to guarantee the same time, point blank distance service does not require users coolness of the game account and password security protection using simple : as long as the Internet can be used. Easy to operate : to make direct use of telemedicine services terminated after the closure of computer users, in any other Internet computers at any time independent inquiry on the progress and status. Facilitate management : can generate confirmation cards online dealers, the dealers with immediate effect, also the entire network node Developmen
Platform: | Size: 466412 | Author: 1223434 | Hits:

[Other resourcebahe

Description: 设计四 拔河游戏机 1、 设计一个能进行拔河游戏的电路。 2、 电路使用15个(或9个)发光二极管,开机后只有中间一个发亮,此即拔河的中心点。 3、 游戏双方各持一个按钮,迅速地、不断地按动,产生脉冲,谁按得快,亮点就向谁的方向移动,每按一次,亮点移动一次。 4、 亮点移到任一方终端二极管时,这一方就获胜,此时双方按钮均无作用,输出保持,只有复位后才使亮点恢复到中心。 5、 用数码管显示获胜者的盘数。 教学提示: 1、 按钮信号即输入的脉冲信号,每按一次按钮都应能进行有效的计数。 2、 用可逆计数器的加、减计数输入端分别接受两路脉冲信号,可逆计数器原始输出状态为0000,经译码器输出,使中间一只二极管发亮。 3、 当计数器进行加法计数时,亮点向右移;进行减法计数时,亮点向左移。 4、 由一个控制电路指示谁胜谁负,当亮点移到任一方终端时,由控制电路产生一个信号,使计数器停止计数。 5、 将双方终端二极管“点亮”信号分别接两个计数器的“使能”端,当一方取胜时,相应的计数器进行一次计数,这样得到双方取胜次数的显示。 6、 设置一个“复位”按钮,使亮点回到中心,取胜计数器也要设置一个“复位”按钮,使之能清零。 -design a tug-of-war game, can design a game of tug of war circuit. 2, circuit use 15 (or 9), light-emitting diodes, come only among a shiny, namely, the center of tug-of-war. 3, the game with a two button rapidly and continuously pressed, have a pulse, who by fast, Who bright spots on the move, every time, a bright spot in Mobile. 4, the party moved to highlight terminal diode, on the winning side, this time the two sides had no effect buttons, to maintain output, so after only bright spot reduction restored to the center. 5, digital Display won the bookkeeping. Teaching Tip : one, that the button signal input pulse signal every time the button should be able to effectively counter. 2, with reversible counter, plus or minus count input to receive two pulse signal, reversible counter to the
Platform: | Size: 292697 | Author: 万金油 | Hits:

[Other resourceCmyFive

Description: C下实现的五子棋(非双人对下)。 光标的动态显示:采用setwritemode(1)函数,光标移动时在原位置再画一次,从而起到擦除原光标的效果。 判胜负的函数设计:为仅检验落子处的横、竖、斜三方向的胜负,节省了大量编程时间,并使运行效率大大提高。 游戏开始画面:本拟采用直接用程序画的方式,但效果不好。于是采用bmp图像显示方式,使开始画面更为美观。-under the C (121-under double right). Cursor dynamic display : setwritemode (1) function, cursor movements in the original painting a location, thereby erasing the original play cursor effect. - The outcome of a design function : to test the utility only the horizontal, vertical and oblique direction of the three results, save a lot of programming time, make operating efficiency has been greatly increased. The start of the game screen : to be used directly with the painting process, but the results are not satisfactory. Adopt a bmp image display mode, images began to be more attractive.
Platform: | Size: 134272 | Author: redbird | Hits:

[ComboBoxDelphiX2000_0717a

Description: 这是一款很早的DirectX控件,原作者(日本人)在2000年7月后就没更新过了。当时只支持DX7 for Delphi5,无硬件加速,3D功能不全,但经众多使用者的改进,目前非官方版本已支持DX8 for Delphi5、6、7、2005,可硬件加速,本人制作的《长沙三打哈》使用了这款控件。本控件特点如下: 1)简单易用,例程丰富。这是当时使用者众多的原因。 2)加速性能不是太好,特别是使用ALPHA效果时速度奇慢,不支持反锯齿。 3)支持图片库和声音库集成,支持精灵(Sprite),对中文的支持较好 4)非官方版本很多,单独控件的改进和游戏例程也较多,但非官方版本之间不全兼容-This one of the early DirectX Controls authorship (the Japanese) in July 2000 after a no updated. It was only support for DX7 Delphi5 without hardware acceleration, 3D dysfunction, But many users of the improvements, the current unofficial version has support for DX8 Delphi5, 6,7, 2005, hardware acceleration, I produced "Changsha Sandaha" This use of the controls. Control of the following features : a) easy to use, rich routines. This was the reason many users. 2) Acceleration performance is not very good, particularly the use of ALPHA effect speed alarmingly and does not support anti-aliasing. 3) support for pictures and the voices of integration, support genies (Sprite), Chinese support for the better 4) many unofficial version, a separate component of the game and improve t
Platform: | Size: 893357 | Author: 袁方成 | Hits:

[Game Hook Cracksiguojunshi

Description: 四国军师是玩联众四国军旗的辅助工具软件,它适用于四暗棋和双明棋,尤其对于双明棋有非常好的辅助效果。 四国军师通过获取棋盘上棋子的移动和吃子过程信息,记录下各个棋子的移动和吃子数,并估计出该棋子的大小,提供给棋手分析决策。-Shikoku division is playing Together the four countries to send aid software, it applies to two-and four Anji out game, Especially for a two-game out very good supporting effect. Four division by acquiring a pawn on the chessboard of the movement and eating-process information, recording the movement of all pawn and son to eat a few, and estimate the size of the piece, to the players in the decision-making analysis.
Platform: | Size: 236760 | Author: gwas | Hits:

[Other resourcesimpleshoot

Description: 这是一个简单的模拟第一人称射击的游戏 实现了基本的第一人称射击的要素 模拟真实弹道效果-This is a simple simulation of the first-person shooter game to achieve the basic first-person shooter elements simulate live Road effect
Platform: | Size: 52975 | Author: zooey | Hits:

[Other resource2006121802435662

Description: 这是一个指纹识别系统的源代码,用vc编写的,效果不错呀 -This is a fingerprint recognition system source code, prepared by the vc used, the effect good game
Platform: | Size: 588805 | Author: 金明 | Hits:

[Game ProgramSnakeGame111

Description: 非常古老的小游戏, 也是我最早编的一个 Borland C++ Builder 程序。 记得最早是学习 Pascal 时编了一个, 这个是我学习 BCB 时编的。 学习编程找些有意思的程序比看那些枯燥的例题效果可能会更好。 -very old small game, I was also the first of a series of Borland C Builder procedures. Remember learning Pascal is the first time a series of, this is what I am learning BCB series. Learning to find some interesting programming procedures than watching those boring example of the effect may be better.
Platform: | Size: 193275 | Author: 毕胜 | Hits:

[Other resourcegun

Description: 游戏的滚屏实现,和电视上的字幕滚动效果是一样的-game Scroll realized, and the captions on television rolling effect is the same
Platform: | Size: 17484 | Author: 朱胡应 | Hits:

[Game ProgramTodd写的扫雷源代码

Description: 本人用BCB编写的扫雷小游戏,效果还不错。-i develop it by BCB,a mine sweeping game, good effect.
Platform: | Size: 645322 | Author: 刘涛 | Hits:

[Game ProgramSnakeGame111

Description: 非常古老的小游戏, 也是我最早编的一个 Borland C++ Builder 程序。 记得最早是学习 Pascal 时编了一个, 这个是我学习 BCB 时编的。 学习编程找些有意思的程序比看那些枯燥的例题效果可能会更好。 -very old small game, I was also the first of a series of Borland C Builder procedures. Remember learning Pascal is the first time a series of, this is what I am learning BCB series. Learning to find some interesting programming procedures than watching those boring example of the effect may be better.
Platform: | Size: 192512 | Author: 毕胜 | Hits:

[J2MEgun

Description: 游戏的滚屏实现,和电视上的字幕滚动效果是一样的-game Scroll realized, and the captions on television rolling effect is the same
Platform: | Size: 17408 | Author: 朱胡应 | Hits:

[Game ProgramTodd写的扫雷源代码

Description: 本人用BCB编写的扫雷小游戏,效果还不错。-i develop it by BCB,a mine sweeping game, good effect.
Platform: | Size: 645120 | Author: 刘涛 | Hits:
« 1 2 34 5 6 7 8 9 10 ... 19 »

CodeBus www.codebus.net